I was part of Halfbrick Studios between 2011-2012 during the height of the success of Fruit Ninja.
I took the roles of Executive Producer of Social Technology, Project Lead for Bricknet.
As a software developer I also made contributions to the games Fruit Ninja and Jetpack Joyride and their underlying game engine.
Directed the company’s social technology division.
Led the social project, Bricknet, launched to millions of players.
Worked with key partners incl. Google and Amazon.
For details, please check out my CV or visit my LinkedIn profile.