Conference Papers & Journal Articles
Goddard, W. Muscat, A., Manning, J., Holopainen, J. (2016) Interactive Dome Experiences: Designing AstroSurf. In Proceedings of the 20th International Academic Mindtrek Conference. 393-402. ACM Press. (Local Copy, ACM Link)
Goddard, W. Muscat, A. (2016) Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library. (Local Copy, DiGRA Link)
Muscat, A. Goddard, W. Duckworth, J. Holopainen, J. (2016) First-Person Walkers: Understanding the Walker Experience through Four Design Themes. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library. (Local Copy, DiGRA Link, ResearchGate)
Cercós, R. Goddard, W. Nash, A. Yuille, J. (2016). Coupling Quantified Bodies. Digital Culture & Society 2 (1): 177–182. transcript Verlag. doi:10.14361/dcs-2016-0114.
Goddard, W. Garner, J., Jensen, MM. (2016) Designing for Social Play in Co-located Mobile Games. In proceedings of Australasian Computer Science Week of Conferences. ACSW'16. ACM Press. (Local Copy, ACM Link) *Best Paper IE Conference*
Krome, S., Goddard, W., Greuter, SP., Walz, S., Gerlicher, A. (2015) A context-based design process for future use cases of autonomous driving: prototyping AutoGym. In proceedings of Automotive User Interfaces and Interactive Vehicular Applications. AutoUI'15. ACM Press. (ACM Link)
Goddard, W., Byrne, R. and Mueller, F. (2014) Playful Game Jams: Guidelines for Designed Outcomes. In proceedings of Australasian Conference on Interactive Entertainment. IE'14. ACM Press. (Local Copy, ACM Link)
Goddard, W. (2015) Live Streaming and Game Design. Position Paper for OzCHI'15 Conference Workshop on Live Streaming. (External Link)
Goddard, W. (2014) Issues and Opportunities Facing Games Jams for Design Research. Position Paper for ACM CHI'14 Workshop on Game jam: [4 Research].