Will Goddard

Game Development Portfolio

Will Goddard

Also credited and published as William Goddard.

Product vision, portfolio strategy, and games leadership.

The hardest problems in game development aren't technical. They're about vision and clarity: what are we making, who is it for, and why does it matter? I lead teams and portfolios where those questions are answered well, and where the answer shapes everything from creative direction to how the organization is built.

Work Snapshot

Selected projects and talks at a glance.

Additional Work

Experimental and community work, plus smaller-format projects.

Additional Projects

Game Jams (Selected Works)

Talks

Public speaking and conference presentations.

Papers

Academic publications and research outputs.

Playful game jams: guidelines for designed outcomes

Proceedings of the 2014 Conference on Interactive Entertainment | 2014

Frames game jams as ludic craft and provides facilitator guidelines for designing intentional outcomes across research, education, and industry contexts.

Designing for social play in co-located mobile games

Australasian Computer Science Week Multiconference (ACSW) | 2016

Derives co-located mobile game design principles for collaborative social play, including the “pocket magic circle” concept.

Designing unconventional use of conventional displays in games: Some assembly required preview

Designing unconventional use of conventional displays in games: Some assembly required

1st International Joint Conference of DiGRA and FDG | 2016

Identifies six design themes for creating exhibition-style co-located play by repurposing conventional displays in DIY installation contexts.

Additional Papers

Contact

Melbourne, Australia. Open to senior studio and product leadership roles.