Will Goddard

Designing unconventional use of conventional displays in games: Some assembly required

Identifies six design themes for creating exhibition-style co-located play by repurposing conventional displays in DIY installation contexts.

Designing unconventional use of conventional displays in games: Some assembly required preview

Designing unconventional use of conventional displays in games: Some assembly required

1st International Joint Conference of DiGRA and FDG | 2016

Identifies six design themes for creating exhibition-style co-located play by repurposing conventional displays in DIY installation contexts.