Will Goddard

First-Person Walkers: Understanding the Walker Experience through Four Design Themes

Analyzes player experience across four walker games to define four core design themes: interaction, temporal space, player focus, and ambiguity.

First-Person Walkers: Understanding the Walker Experience through Four Design Themes

1st International Joint Conference of DiGRA and FDG | 2016

Analyzes player experience across four walker games to define four core design themes: interaction, temporal space, player focus, and ambiguity.